CONTROLS

SHIP MODE:

WASD - Move

Arrow Keys - Aim Gun

Space - Shoot 

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PLAYER MODE:

WASD - Move

Space - Jump

Published 21 days ago
StatusIn development
PlatformsHTML5
AuthorProbSteve
GenreAdventure
Tags2D, Bullet Hell, Short, Space, Unity

Comments

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(1 edit)

Cool game c: I like how the ship could fly around space and shoot the bullets in different directions at the same time.  It gets a bit challenging when multiple planes fly towards the ship, but it is pretty playable. The idea of following the boss ship is fun, overall, great job!

I think this is so nostalgic and really cool! It's very charming and I totally see this as an arcade game. My only nitpick is that the controls feel a bit overwhelming? Specifically having to point the gun, and move, and shoot almost all at the same time. I did get used to it after a bit and overall it was very cool, great job!

I admire the ratio of health to enemy health and other numbered ratios that made the game playable, something in the future is maybe changing the key bindings or a way to make the movement less chunky (for me it felt like it had some lag or delayed reactions) even if you used mouse and click for movement while still having the arrow keys for the shoot mechanic it could benefit from it.

This is so cool! I think the main gameplay loop of flying around and chasing the boss ship is a fun idea, and definitely the highlight of the game for sure. Something that may be cool in the future is if killing the smaller ships had an impact too, like maybe powerups to the guns or something like that, or if getting the crown changed something for the next level but you've got a really cool basis here with some great mechanics that I'm sure were hard to code. great job!

The graphics and ideas are entertaining and cool. It is a nice mechanism to have to aim and change the ship's directions, having to control multiple keys made the game more challenging which is great. 

This is super cool! You've done a wonderful job with utilizing everything the playground scripts had to offer!

My main issue is that the game/screen seems to be aligned a bit more to the lower right than center. It isn't as apparent during the rocket part but during the player segment it definitely threw me off a bit since it cuts the player off of the screen entirely.

That's about it though, you did a great job!

I love how this feels like a game I'd play on Cool Math Games! Getting up the first step on the staircase is a bit of a struggle maybe make it just a teensy bit shorter.