Mystery/Horror/Adventure game where you explore the castle to ease your guilt.

There are 4 endings.


Comments

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This game is excellent! I'll always be a sucker for pixel art, the illustrations really helped with the atmosphere and understanding of setting. The sound design and puzzles were super fun! I can see all the work that went into this, great job!!

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Really thought out, and the multiple endings makes it fun to replay! The sounds aid the visuals really well, and you created a great ambience.  I actually enjoyed the mix of negative space with the images, but do agree with other comments that the font change could add to the overall immersion. Awesome job!!

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I think having this game all take place in a single location helped a lot (time-wise) the story feels complete, and all of the elements do a good job at creating the environment. the pixel-y style fits the game very well with the limited adventure-in-a-castle, and i think extending this to the font would add a bit to the overall look (the current font is very smooth/detailed). 

there may be a way to use arrows as directions? not sure how that would work in twine. i also don’t think it’s needed, just a random thought.

the end screens make the game feel more complete & polished. (i also just love the artwork for them. :) )

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The game is great, the artwork and sound effects create a good setting. It kept me engaged going into different rooms trying to figure out what's next.

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I really love this game so much. The art and sounds were considered so carefully and really add to the narrative and environment. Not having a background track for music honestly worked extremely well for the mood you were trying to set up (it definitely made me feel a little paranoid). I think my only critique might be that the clock chime effect was a little bit loud even when I adjusted my volume? Honestly that could just entirely be me and is super duper nitpicky. Overall you did an amazing job, super engaging and fun! :)

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Love the pixel illustration giving a beautiful setting to the opening. The inventory variable to the stories is very playful, checking the locations/objects back and forth, hidden paranoia, etc. 

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Nice choices, the game has a lot of options that make players more curious the different possibilities